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4 Reasons Why You Should Get Into 3D Audio Now

In a standard stereo mix, sound is primarily positioned along a left-to-right axis.
3D audio takes this a step further: sounds can also be placed in front of, behind, or above you. This creates a spatial soundscape that makes music and other audio content feel much more immersive.

In this blog post, we’ll give you four reasons why 3D audio is becoming increasingly important for audio professionals and explore the creative and professional opportunities it presents for your future.


1) Many major platforms support 3D audio

What was considered a bonus feature just a few years ago is now an integral part of the major streaming catalogs. Apple Music now offers Spatial Audio with Dolby Atmos for over 90 million tracks, and by the end of 2025, more than 12 million songs have been mixed or remixed specifically for Atmos. Apple actually rewards this with a higher payout: streams played in Atmos are credited with an extra of about 10% on royalties. Amazon Music, Tidal, and Netflix have also long since adopted Dolby Atmos or comparable formats such as Sony 360 Reality Audio.

For labels, artists, and audio professionals, this means that Atmos or 3D mixes are becoming an increasingly important part of the production process and offer opportunities for additional income. Anyone producing music today should therefore definitely have knowledge of 3D audio to be prepared for the future of the audio industry.

2) New creative options for producers

3D audio not only changes the sound of music but also has a significant impact on the planning and creative realization of a production. For sound designers, this opens up entirely new creative approaches and possibilities. Instead of simply distributing sounds across the stereo panorama, Dolby Atmos allows you to position them freely within the space. Anyone who understands how to use spatiality and immersion can greatly enhance the artistic quality of their productions.

With the HOFA online course 3D Audio, you will learn everything you need to create successful immersive audio productions.

Pre-order until August 2 and get 20% off!

3) Getting started with 3D audio is easier than you think

Today, you don’t need an expensive Atmos studio or special hardware to get started. Thanks to binaural playback, you can easily listen to and work on 3D audio productions using standard studio headphones. In addition, many modern DAWs offer built-in features for object-based mixing and Dolby Atmos.

Logic Pro and Pro Tools, for example, feature an integrated Dolby Atmos renderer including 3D object panning and binaural headphone monitoring. Similar in-the-box solutions are also available in the current versions of Cubase, Nuendo, Studio Pro, DaVinci Resolve, and other DAWs. Dolby explicitly lists these programs as applications with built-in Atmos rendering, which allow users to create Atmos mixes without additional rendering software.

Depending on which DAW you’re using, the previously necessary link to a separate renderer application is no longer required.


4) Immersive content requires the expertise of skilled audio professionals

Along with the growing number of immersive productions, there is also a rising demand for engineers who truly understand the technical and creative aspects of 3D audio. An Atmos mix follows different rules than a traditional stereo mix and requires in-depth knowledge. Those without well-founded expertise in this area might struggle.

The demand for immersive audio is no longer limited to major chart-topping productions. Independent artists, smaller labels, and productions in the film, gaming, and audio drama sectors are also increasing their use of immersive audio formats. And even artists who produce and release their own music can take advantage of the possibilities of 3D audio thanks to simple technology. Therefore, those who familiarize themselves early on with the basics, workflows, and tools of 3D audio will gain a clear advantage in a market where specialized expertise is still relatively rare.

Conclusion

3D audio will play a growing role in audio production in the future. There’s no reason to put off exploring this topic; start gaining hands-on experience early and prepare for the future of the audio industry.

Getting started is easier than you think, because:

  • Many DAWs now offer native support for object-based mixing.
  • Headphones allow you to create 3D audio productions even without an expensive speaker setup.
  • The new HOFA online course “3D Audio” guides you step by step: from the technical basics to the practical implementation of your own immersive productions.

The online course “3D Audio” is also included in the HOFA AUDIO DIPLOMA at a discount of over 50%. Learn more ›

Author

Picture of Simon Erzinger
Simon Erzinger
Music production and the associated sound technology fascinated Simon from an early age. He started teaching himself how to play different instruments as early as his childhood. In the meantime, he produces his own projects and those of others. Due to the sound technical support of numerous events at FoH, he can fall back on an extensive knowledge.

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